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Probably one of the most aggravating things to do is to achieve a unique effect for something, and not know how you did it. Well, profiles partially addresses that issue by saving as much of the settings as pratically possible without going overboard. Some things just are not saved in the profile structure because they're text dependant, like the Advanced Character Spacing.
What is saved is most of the attributes for the font, the name, size, simple character spacing, though a flag is set if you used advanced spacing on for effect. Text and Character rotation is saved as well. The colors you used are part of the profile, and whether or not you selected to use pathing and the background color, plus the pen size.
And probably something really important, the effects you used and the order you used them.
When you click on any of the profiles in the list, the program will display the various attributes and effects in the render window. If you set the checkmark on a profile, it becomes the default profile which is loaded when the program starts, checking another clears the prior. And clearing the checkmark will cause the program to start in a really default default mode, well, you gotta start somewhere. The buttons should be pretty much self explanatory, though I should mention that the profile is saved into a binary file format. When you "delete" a profile, you're actually causing the entry in the file to be flagged as being free, only when you save another profile does it truly get erased. You do get a warning on saving over an existing profile, and profile names can be up to 34 characters in size.
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